Edit in 3D

Switch the top bar from 2D to 3D and keep working right on the 3D map: place things where they look right, and sculpt while you watch the hills rise.

Switching

The 2D / 3D switch in the top bar changes what the middle of the editor shows. It needs a coastline first. It's the same world either way, with the same undo history, so you can switch back and forth as often as you like.

What works in 3D

Nearly everything:

  • Selecting towns and markers by clicking them; anything else can be picked in the Layers tab.
  • Drawing zones, rivers (drawn or traced), canyons, ranges, roads (drawn or routed) and borders, right on the ground.
  • Placing towns, markers, ruins, peaks, volcanoes and passes.
  • All four sculpting brushes.

Coastline and Label need the flat map: switch back to 2D to use them. A tool that doesn't work in 3D is put down when you switch.

Moving around

With the Pan tool, drag to turn the view, right-drag to move it, and scroll to zoom. The 3D map is built afresh a moment after each change (and after each brush stroke).

Show in 3D in the top bar is different: it opens the finished 3D map in a new tab, as visitors and shared links see it, with night, rain and clouds. Use it to look at your world; use the 3D switch to work on it.

See Shape the ground for the sculpting brushes.