Tools
Every tool in the toolbar on the left, with its key. A tool with more than one mode (River, Sculpt, Range, Peak, Road) remembers the mode you last used.
Drawing lines and outlines
The tools that draw lines and outlines all work the same way: click to put down points one by one, or hold the mouse down and drag to draw freehand. Press Enter to finish (an outline also closes when you click its first point), ⌫ to take back the last point and Esc to cancel. To carry a finished line on from one of its ends, select it and ⇧-click on the map.
Basics
Select
VClick a shape to select it, ⇧-click to add more, or drag a box round several. Drag a selected shape to move it, or drag its points to reshape it; Alt-click a point to remove it. Its settings appear in the Selection tab.
Pan
HDrag the map around. With the tools that place something on a click (towns, peaks, labels, routes, tracing rivers) a drag moves the map too. With any tool you can also right-drag, or hold Space and drag.
Land and water
Coastline
LDraws the coast of an island or continent. Everything else sits on the land these outlines make. Its generators make land for you (see Generators).
Zone
ZAn area of one kind of land. Pick the kind under the tool before you draw:
Forests: pine, broadleaf, mixed, jungle, palm grove, dead forest. Open land: grassland, savannah, dry scrub, farmland. Dry and cold: desert dunes, black dunes, snow, ice desert. Wet: swamp, lake. Ground: mountain area, hilly ground, flat ground, cliffs, and a plain ground colour. Animals: wildlife roaming the area.
Most kinds have an amount to set in the Selection tab, such as a forest's density or a mountain area's height.
River: Draw
RDraws a river's course yourself, from its source. An end near the coast joins the sea.
River: Trace
WClick where a river should rise: it finds its own way downhill to the sea or into another river.
Canyon
KCuts a canyon into the land along the line you draw. Start it out at sea to open it onto the coast.
Hills and mountains
Sculpt: Raise
AClick to raise a hill, or drag to raise a ridge. Each stroke builds the ground up a little more, to a highest height. The brush size changes with [ and ].
Sculpt: Lower
DLowers raised ground again, or rolling hills down to the plain for a valley floor.
Sculpt: Flatten
FDrag to level the ground to the height where you started: plateaus and terraces.
Sculpt: Smooth
NDrag over the ground to soften its bumps and steps.
Range: Draw
MA mountain range along the ridge you draw. In the Selection tab: its character (rolling hills, rugged mountains or alpine peaks), height, rock colour and snow.
Range: Pass
GClick on a range (or a mountain zone or peak) to cut a way through it, for roads and rivers.
Peak
PA single mountain.
Peak: Volcano
OA smoking volcano.
Places and routes
City
CClick to place a town. In the Selection tab, choose its kind (city, fortress, landmark, or a place shown only as a marker), its size (village, town, city, capital) and its style: medieval, dark medieval, nordic, classical, renaissance, desert, East Asian or a nomad camp. Cities can also have highlight buildings that stand out from their houses.
A description written here shows when the town is clicked on the 3D map.
Marker
IA pin with notes, written in the Selection tab and shown when it's clicked on the 3D map.
Ruins
UScattered ruins.
Road: Draw
SDraws a road yourself. Styles: dirt road, paved road, cobblestone, trail or footpath.
Road: Route
EClick where the road starts, such as a town, then where it goes: it takes the easiest way over the land, and carries on from there with each click. Esc stops.
Map markings
Border
BA kingdom's border, as a dashed line.
Label
TLettering on the map: click where it goes, then bend it along its points. Choose its font and size in the Selection tab.