Towns, roads and kingdoms

Settle the land: place towns by hand or let the editor find where people would live, join them by roads, and divide the land into kingdoms.

Towns

Pick City (C) and click where a town stands. In the Selection tab:

  • Kind: a city, a fortress, a landmark, or a place shown only as a marker.
  • Size: village, town, city or capital. The 3D map builds it to that size.
  • Style: medieval, dark medieval, nordic, classical, renaissance, desert, East Asian, or a nomad camp. Cities can also have highlight buildings that stand out from their houses, picked from the ones their style has.
  • Description: shown when the town is clicked on the 3D map.
Let the editor do it: under City, Place towns settles towns where people would (river mouths and harbours, fords, crossroads, passes), with a capital for each kingdom. See Generators.

Roads

  1. Pick Road and its Route mode (E).
  2. Click a town to start from, then the next place: the road takes the easiest way over the land, around mountains and through passes. Keep clicking to carry it on.
  3. Press Esc to stop. Select the road to pick its style in the Selection tab: dirt road, paved road, cobblestone, trail or footpath.

For a road exactly where you want it, use the Draw mode (S) instead. To join every town at once, use Connect all cities under Road.

Kingdoms

  • Draw a kingdom's border with Border (B), or let Borders from capitals divide the land between the capitals.
  • Name it with Label (T): click where the lettering goes and bend it along the land by its points. Place names under Label names kingdoms, ranges, rivers and seas for you.

Notes for places

A Marker (I) is a pin with notes of its own, written in the Selection tab and shown when it's clicked on the 3D map: a dungeon, a battlefield, where the story starts.

Life on the roads

Set Traffic in the World tab, and wagons, riders and walkers travel the roads between the towns (camel caravans in deserts), while trade ships sail between ports. See Panels and settings.